Passend zur Veröffentlichung der zweiten Erweiterung „Eclipse“ haben die Verantwortlichen von Activision und Treyarch auch einen neuen Patch für „Call of Duty: Black Ops 3“ veröffentlicht. Dieser hebt den First-Person-Shooter inzwischen bereits auf die Version 1.09 an.
Der Patch ermöglicht vor allem die Unterstützung der neuen Mehrspielerkarten („Rift“, „Spire“, „Knockout“,“Verge“) und der Zombie-Erfahrung „Zetsubou no Shima“. Im Weiteren werden auch erneut zahlreiche Änderungen am Multiplayer- und Zombiemodus vorgenommen. Darunter finden sich vor allem zahlreiche Bugfixes. Die englischsprachigen Patchnotes verraten schon einmal, was sich geändert hat:
Multiplayer
General
- Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
- Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
- Earned Prestige Calling Cards now properly display within the Calling Cards menu.
General Gameplay
- Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
- Addressed exploit where Players were able to gain extra momentum at end of a slide.
- Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
- Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
- NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
- Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
- Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
- Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
- Fixed issues with the BlackCell projectile not properly impacting UAV’s.
- Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
- Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
- Additional improvements to bot path selection and correction when becoming stuck.
- Fixed an issue where certain weapons could be fired faster than their intended fire rate.
Black Market
- Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
- Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.
Perks
- Ante-Up
- Increased starting Scorestreak amount from 100 to 150.
Specialists
- General
- Reduced Specialist earn rate in the Hardpoint Gametype.
- Reaper
- Reduced accuracy when firing un-zoomed.
- Reduced ammo count from 120 to 100.
- Outrider
- Increased First Raise speed.
- Increased ADS speed.
- Increased sprint recovery speed.
- Increased ammo count from 8 to 10.
- Spectre
- Reduced leftover Power when Spectre is killed while Ripper is Active.
- Ruin
- Increased Overdrive earn rate.
- Nomad
- Increased Rejack earn rate.
- Reaper
- Increased Psychosis earn rate.
- Firebreak
- Reduced Heat Wave earn rate.
- Battery
- Reduced Kinetic Armor earn rate
Weapons
- Submachine Guns
- Kuda
- Reduced 1-hit kill range in Hardcore Mode.
- Laser Sight bonus more aligned with bonus received on other SMGs.
- Reduced ADS movement, but no longer lose speed while firing.
- VMP
- Reduced ADS movement, but no longer lose speed while firing.
- Weevil
- Removed speed reduction while firing.
- Increased ADS speed.
- Increased sprint recovery speed.
- Increased 5-hit kill range.
- Vesper
- Removed speed reduction while firing.
- Increased ADS speed.
- Increased sprint recovery speed.
- Increased ability to control recoil.
- Pharo
- Removed speed reduction while firing.
- Increased ADS speed.
- Razorback
- Removed speed reduction while firing.
- Increased 4-hit kill range.
- Reduced 1-hit kill range in Hardcore Mode.
- HG-40
- Increased 3-hit kill damage range.
- Kuda
- Assault Rifles
- HVK-30
- Increased sprint recovery speed.
- Increased aim stability.
- Increased recoil stability.
- ICR-1
- Increased recoil stability.
- Sheiva
- Increased ADS Speed.
- Increased flinch stability.
- Rapid Fire now functions properly.
- MX Garand
- Increased fire rate, now performs better with Rapid Fire.
- HVK-30
- Shotguns
- KRM-262
- Increased 1-hit kill range potential.
- Haymayker-12
- Increased 3-hit kill range.
- Argus
- Increased 1-hit kill range potential when hip-firing.
- KRM-262
- Light Machine Guns
- BRM
- Increased ADS out speed.
- Increased recoil stability.
- Dingo
- Increased tightness of bullet spread while ADS.
- Increased hip-fire accuracy.
- Gorgon
- Increased ADS out speed.
- Increased recoil stability.
- Increased damage through light cover.
- 48 Dredge
- Increased Fire Rate.
- Increased ADS out speed.
- BRM
Attachments
- Laser Sight
- Increased the accuracy bonus received from Laser Sight.
- Recon
- Increased recoil stability.
- BOA
- Increased recoil stability.
- Thermal
- Increased recoil stability.
- Ballistics CPU
- Increased recoil stability.
Scorestreaks
- Rolling Thunder
- Increased drone count.
- Increased entry speed.
- R.A.P.S. Deploy Ship
- Increased drone count per drop.
- R.A.P.S. Drones
- Increased movement speed of drones.
Maps
- Nuk3town
- Added additional spawn logic to mitigate spawn trapping.
- Infection
- Closed up a line of sight through the wood pile outside of the barn.
- Fixed an issue where players could reach outside of the intended playspace.
Game Modes
- Hardcore
- In Hardcore game modes, fixed an issue where the owner of a Care Package would be killed if a teammate stood under it during the first 15 seconds of a round.
- Hardpoint
- Adjusted positioning of objective markers inside of the Hardpoint zone to be more centralized.
- Uplink
- Improved the ability to pick up a dropped Satellite Drone.
Challenges
- The challenge, “Hundred Percenter”, now properly appears when completing all of the Multiplayer challenges listed under Operations.
- Increased window of time to earn the “Tag and Bag” medal.
- Fixing an issue where players could earn the “Heat Stroke” medal when killing an enemy stunned by a teammate.
Zombies
General
- Blocked an exploit that allowed the players to use the Death Machine indefinitely.
- Resolved an exploit allowing players to access unintended areas.
- Fixed a crash that could occur during a host migration while reviving teammates.
- Fixed an exploit where players would be able to keep their perks after being revived.
- Resolved an error that occurs when Prestiging in Zombies.
- Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
- Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
- Addressed stability issues regarding cross-mode play in split screen.
Shadows of Evil
- Addressed an issue where players would rarely be killed while riding the train.
- Fixed several bugs with the Undead Man Walking GobbleGum.
Der Eisendrache
- Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
- Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
- Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
- Addressed a variety of exploits where Players were able to exit the playable area.
- Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.
DOA II
- Fixed bug where COA’d enemy could persist past round exit and possibly kill player while screen was faded out.
- Fixed bug where scoreboard on subsequent Redins Rally play through was not completely cleared out.
- Increased weighting for karma points to determine winner in ROJ event.
- Fixed bug where a player in last stand could pick items up.
- Fixed bug where score multiplier got out of sync with multiplier increment bar on players fated with Fortune or Fortitude.
- Added new reoccurring challenge, Eight before Fate.
- Round no longer expires if a boss is still alive.
- Added animations to the Siege Chicken.
Weitere Meldungen zu Call of Duty: Black Ops 3.
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Kommentare
Saleena
19. April 2016 um 11:27 UhrFail
Playa82
19. April 2016 um 11:32 UhrStimmt, @Saleena, du bist ein Fail.
NoBudget
19. April 2016 um 11:34 UhrIch lese wieder nichts davon das Server dabei sind, also wie immer noch ein mieser mp… Siehe battlefield wie man es macht, zu mal das Spiel Ansicht schon seit BO2 kein Spaß mehr macht
Old_Stallone
19. April 2016 um 11:35 Uhr@NoBudget: Du wartest hoffentlich nicht auf Server mit jedem Update das rauskommt???
Trolololo
19. April 2016 um 11:39 UhrNich schlecht , Shotguns wieder stärker 😂👍
Hab schon 5.000 kills mit der Krm .
Argus Hipfire hört sich au gut an 😂
NoBudget
19. April 2016 um 12:03 UhrOld_Stallone joar ich erwarte von einem Millionen Projekt und eines angeblich der besten multiplayer der Welt das da Server eingeführt wie auf dem PC weil wir auch schließlich auf den Konsolen auch die meistverkauften Einheiten haben. Und wenn ich dran denke das selbst Mini Entwickler wie die von rocket league oder dark souls Server haben… Ja dann verlange ich das, denn COD funktioniert so nicht bei keinem Teil
NoBudget
19. April 2016 um 12:04 UhrAch so und das man Server mit update einführen kann geht siehe battlefield
Old_Stallone
19. April 2016 um 13:01 Uhr@NoBudget: ja, aber da kannst ewig warten bei COD, wäre mir auch lieber aber für die hat sich dieses Spielprinzip ja seit Jahren so durchgesetzt, die werden nichts ändern. Man merkt aber auch allein an den COD News dass das Interesse zurück zu gehen scheint. Allein an den Kommentaren usw. Das nächste lass ich ohnehin aus, wie du sagst, keine Server, Lags etc. Das macht BF schon viel besser.
NoBudget
19. April 2016 um 13:27 UhrAußerdem infinity ward und die waren noch nie pralle
NoBudget
19. April 2016 um 13:28 UhrAllerdings auch wenn man bei Twitter sich anguckt wenn vonderhaar was schreibt sofort Hass Kommentare… Selbst aus meinen Freundes Bereich kenne ich niemand der noch für cod spricht
Playa82
20. April 2016 um 09:39 UhrVielleicht liegt es auch an eurer Leitung? Nicht falsch verstehen, gelle. Ist kein Angriff. Bei mir selbst läuft COD Buttermilch und absolut problemlos. Und Tode meinerseits sind alle nachvollziebar. Von ca. 20 Manches läuft eins mal nicht so stabil. Ist aber eher die Seltenheit.
Playa82
20. April 2016 um 09:39 UhrDieses T9… Buttermilch = butterweich
Kekekorea
20. April 2016 um 13:29 UhrNur das Battlefield der größte Crap ist… Da helfen auch die Server nix wenn das Gameplay unterirdisch ist …