Activision und Infinity Ward haben den Shooter „Call of Duty: Infinite Warfare“ auf dem PC, der Xbox One und der PlayStation 4 mit dem Patch 1.05 ausgestattet. Der Download ist für die Konsolen PS4 und Xbox One rund 1,3 Gigabyte groß, während der PC-Patch nur 800 Megabyte groß ist.
Vor allem werden mit dem neuen Patch zahlreiche Fehler und Probleme im Multiplayer-Modus des futuristischen First-Person-Shooters behoben. Neue Inhalte sind hingegen nicht zu erwarten. Der umfangreiche, englischsprachige Changelog verrät die genaueren Details:
General Updates
- Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
- Fixed several map exploits on the following maps: Skydock, Precinct, Frost, Genesis, Crusher, Terminal, Retaliation, Mayday, Throwback, Scorch, Grounded, Frontier
- Fixed an issue where Mission Team challenge progress would not display properly in round based modes.
- Fix for Warfighter ‚Ping‘ Trait Challenge.
- Hardcore: Score popup is now shown in the HUD. Selected killstreaks are now shown in the HUD
- Fixed issues with the Nuke killstreak in round based modes.
- Fixed an issue where joining a match in progress and losing would end your win streak.
- Fixed an issue with force spawning users without a loadout selected in Custom matches.
- End of match combat now occurs in Uplink. Scoring is disabled once the match timer hits 0.
- Various winner’s circle updates and bug fixes.
- Infected updates: XP Updates – Survivors can earn more score / XP on kills. All Infected players now earn assist point whenever a Survivor is killed. Slowed down the Infected move speed slightly. Infected now have a red electric effect to better distinguish them from normal Synaptics. More weapons will be added in a future update, we promise they are coming!
- Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
- Notification for the „latest“ calling cards from drops
- Fix to Taunt menu selection and audio queues
- Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
- Fix for accessories not remaining equipped after leaving menu
- Joining a game in-progress and then losing no longer ends your win streak
- Adjusted overlap of text in Calling Card and Emblem menus
- The „Good Citizen“ Medal is now correctly awarded to the player who owned the package, not the one who picked it up
- Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
- Fix for one of the Synaptic Taunts not appearing correctly
- Adjustment to the Banshee ammo counter animation
- Added ricochet to the Epic Oni prototype, Kaiken
- Fixed a bug where an error would occur after calling in a UAV
- Fixed a bug when holding a weapon and gesturing
- Fix for players being given Missions for Rigs that are not currently unlocked
- Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
- Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
- Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
- Fixed an issue where a player would get the wrong mission in a match
- Fixed a freeze issue when attempting to access the Store
- Fixed a bug where splitscreen users were unable to change their team or role in custom games
- Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
- Adjusted the killcam when a player is killed by a Bio Spike on Frontier
- Vulture scorestreak adjustments: Turret damage increased. Turret fires faster. Min time between bursts decreased. Vulture movement adjusted to be more awesome.
- Added function to allow the user to rotate a weapon in the Loadout select menu
- Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
- Fixed a bug for secondary controllers for users in splitscreen
- Fixed crash that would occur after map restarts
- Fix for users seeing repeat Rig videos
- Removed „Connecting to Matchmaking Service“ text in Loadout menu after searching for a Public Match
- Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
- Fixed a bug where users were able to temporarily gain access to locked Loadout slots
- Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
- P-Law can now 1 shot UAV and CUAV
- Fixed an issue where the UI wasn’t displaying a few tiers for some of the Outfitter challenges
- Adjusted the death camera from penetrating into corpses on the map
- Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
- Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
- Fix for various overlapping texts in some menus
- Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
- Fix for the cook timer being visually offset in splitscreen
- Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
- Fix for possible stat loss when signing into the same PSN account on multiple consoles
- Fixed an issue the reticles on the DMR-1 Spectacle prototype are scoped causing the reticles to overlap the edges of sight in-game
- Various lobby merging lobby fixes
- Luitween error fix
- Splitscreen players will now be awarded Keys and Mission Team Rank
- Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
- Moved Gender Voice Option to Rig Appearance Menu
Zombies in Spaceland
- Potential Luitween Error fix
- Further work to ensure AFK players don’t stay in the game and continue to matchmaking
- The Headcutter damage exploit vs. Alien has been balanced
- Adjustment to pause menu visuals during splitscreen
Xbox One-Specific
- Fix for muting players via „View Gamercard“ option
- Fixed hitching on Xbox while in a Private Party
- Fixed a rare audio related crash
- Fixed a bug where the title doesn’t transition into an active Zombies Custom Match that has been paused
- Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects
PC-Specific
- Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
- Fixed a bug where a user could exceed the 10 point Loadout limit
- Fixed a bug where special characters in a username would cause stuttering for other players
- Fixed the keybind option for Taunts in Winner’s Circle
- Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
- Added mouse support to the lobby member slide feature
- Fixed a bug when text and voice communications were set to „block,“ text communications were still displayed
- Fixed a bug where the game stop responding if a player switched from windowed to full screen
- Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
- Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
CODCcaster/CWL
- Fix to 3rd person spectator showing zoomed in winner’s circle
- Add a sync intermission countdown with the host in CODCaster
- Adjustments to team colors/logos in CODCaster
- Fix for menus in CODCaster while in splitscreen
- Removing ricochet tracers for energy weapons in CWL
- Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
- Added a „Follow Drone Camera“ feature to CODCaster where the drone will be followed when thrown by the spectated player
- Fixed a bug where the Objective Status in the Display Settings is set to „on,“ the screen would display red for allies and enemies
- Payload rate changes: Disable Payload charge over time. Adjust Payload Score modifiers for each mode to balance Payload earn rates from score actions
- Support for MLG.tv
Weitere Meldungen zu Call of Duty: Infinite Warfare.
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Kommentare
Hustanfall
02. Dezember 2016 um 14:49 UhrAlso wenn ich dran denke wie die Beta lief und vor allem.wie bo3 lief, muss ich das sagen das IW irgendwie funktioniert. Nur die Spezialisten und Maps sind öde.
Don-Corleone
02. Dezember 2016 um 15:10 UhrDas ganze Game ist öde, hätte man auch auch bei bo3 die Maps als DLC anbieten können.
Mustang&Sally
02. Dezember 2016 um 15:31 UhrStimmt, das Schussfeedback vor allem war bei BO3 sehr gut. Ich mag IW auch null. Aber die Zahlen sprechen ja schon für sich.
AIf
02. Dezember 2016 um 19:13 UhrDas Spiel ist und bleibt scheiße 🙂 Sorry
daywalker806
02. Dezember 2016 um 21:30 Uhr@Mustang&Sally wo sieht man denn eigentlich wie viele das Game gerade spielen, ich habe keine Internetseite, wo man die Zahlen rausbekommt, würde mich mal interessieren.
Hustanfall
02. Dezember 2016 um 22:34 UhrSteam wäre da so ein Beispiel.
Playa82
02. Dezember 2016 um 22:59 Uhr@daywalker806… es ist Mustang&Sally. Erwartest du da ernsthaft brauchbaren Inhalt in seinen geistigen Ergüssen? 😉 In der nächsten Pro-News wird er uns wieder völlig verzweifelt überzeugen wollen, dass man keinen Unterschied sieht 😀 Merkst was? Es ist nur Mustang&Sally, mehr nicht. Gar nicht weiter ernst nehmen 😀
daywalker806
03. Dezember 2016 um 12:31 UhrPlaya82 ok danke für die Info, ich bin neu hier und weiss nur das lifl nur Schwchsinn schreibt, aber so kommen die auf meine Liste 🙂