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Dark Souls 3: Patch 1.13 erscheint am Mittwoch - Patchnots veröffentlicht

Der Patch 1.13 bringt einige Neuerungen für "Dark Souls 3" mit sich. Diese sollen am Mittwoch dieser Woche in das Spiel Einzug halten. Es sind unter anderem Anpassungen bei der Spielbalance sowie neue Regeln für das Matchmaking geplant.

Dark Souls 3: Patch 1.13 erscheint am Mittwoch – Patchnots veröffentlicht

Bandai Namco und From Software bringen mit dem neuen Patch 1.13 in Kürze einige Neuerungen in das Action-Rollenspiel „Dark Souls 3“. Wie von offizieller Seite bestätigt wurde, soll der umfangreiche Patch bereits in dieser Woche, am 12. April für PC und PlayStation 4 sowie am 14. April für Xbox One veröffentlicht werden.

Der Softwareflicken für „Dark Souls 3“ wird unter anderem die neue Arena „Round Plaza“ mit sich bringen. Darüber hinaus können die Spieler einige Balance-Anpassungen, Anpassungen bei Waffen sowie im Koop-Modus erwarten. Außerdem werden neue Regeln für das Matchmaking eingeführt. Der englischsprachige Changelog verrät die Details zum kommenden Patch 1.13 für „Dark Souls 3“:

Changes:

  • Addition of the arena „Round Plaza“ to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well)
  • Fixed a bug where players could invade hosts during a boss fight
  • Fixed a bug where disabled items could be used
  • Fixed a bug where „Spear of the Church“ would be summoned outside the boss battle area
  • Fixed a bug where red phantoms could be summoned after the appearance of a „Darkmoon Blade“ or „Blue Sentinel“
  • Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
  • Up to a total of two „Darkmoon Blades“ or „Blue Sentinels“ can now be summoned during online multiplayer
  • When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
  • Increased the level range at which „Darkmoon Blades“ and „Blue Sentinels“ can be matched (details available below)
  • Increased drop rate of „Seed of a Giant Tree“, reduced the number that can be carried and greatly reduced the duration of its effect
  • Fixed an issue where some weapon skill animations could be used with other weapons
  • It is now easier to be interrupted when using most weapon skills
  • Reduced the absorption bonus during the latter half of „Perseverance“ weapon skill
  • Increased tracking on attack animations for „Pike“ category weapons
  • Increased stamina damage dealt by „Fist“ category weapons
  • Added a small window where damage taken is increased after initiating a parry with „Fist“ and „Claw“ category weapons
  • Reduced damage of „Gargoyle Flame Spear“ and „Dragonslayer Spear“
  • Increased poise effect with „Lothric Knight Long Spear“
  • Added Faith scaling to „Sunlight Straight Sword“ and „Yorshka’s Spear“, and reduced Strength and Dexterity scaling accordingly
  • Reduced critical damage of „Crow Quills“
  • All attacks from „Rose of Ariandel“ can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
  • Fixed a bug where the second L1(LB) combo attack when two-handing „Onikiri and Ubadachi“ was not dealing thrust damage
  • Fixed a bug where bleed effect for „Pontiff Knight Great Scythe“ wasn’t displaying in the menus
  • Fixed a bug where weapon skill „Quake“ of „Quakestone Hammer“ would deal more damage than intended to „Spear of the Church“
  • Reduced damage of „Dark“, „Fire“ and „Raw“ infusions for „Lothric Knight Greatsword“
  • Reduced damage of „Dark“ and „Fire“ infusions for „Murky Hand Scythe“ and „Dragonslayer’s Axe“
  • Increased the charge rate for effects that trigger on continuous attacks (e.g. „Pontiff’s Right Eye“, „Old Wolf Curved Sword“, „Carthus Beacon“)
  • Re-adjusted damage and scaling for „Simple“, „Crystal“, „Fire“, „Chaos“, „Lightning“, „Dark“, „Deep“, „Blessed“ weapon infusions that were changed in Regulation Version 1.32
  • Increased stamina consumption of the sorceries „Magic Shield“ and „Great Magic Shield“
  • Increased FP consumption of the sorcery „Great Magic Shield“
  • Increased FP and stamina consumption, and reduced duration of the sorcery „Hidden Body“
  • Reduced stamina consuption and increased duration of the miracles „Great Magic Barrier“ and „Vow of Silence“
  • Reduced FP consumption of the miracle „Great Magic Barrier“
  • Fixed a bug where the amount of healing received from the miracle „Lifehunt Scythe“ would always be dependant on the Faith value of the weapon equipped in the right hand slot
  • Reduced the effectiveness of „Carthus Bloodring“
  • Reduced the absorption penalty when wearing „Prisoner’s Chain“
  • Fixed other various issues

So, in a nutshell: bye-bye Force+Throwing Knife glitch! Infusions have been readjusted following the 1.32 mistakes. A nice buff for invaders!

Plus, I’ve a got a surprise! New matchmaking rules? Here they are!

JOLLY COOPERATION

Type Upper Limit Lower Limit
Sign summons SL + 10 + ( SL * 0.1 ) SL – 10 – ( SL * 0.1 )
Way of the Blue SL + 15 + ( SL * 0.1 ) SL – 15 – ( SL * 0.1 )

SL = Host level

INVASIONS

Type Upper Limit Lower Limit
Dark Spirit SL + 20 + ( SL * 0.1 ) SL – ( SL * 0.1 )
Mound Maker SL + 20 + ( SL * 0.15 ) SL – ( SL * 0.1 )
Covenant SL + ( SL * 0.1 ) SL – 20 – ( SL * 0.2 )

SL =Invader’s level for Dark Spirit / Moundmaker and Host’s Level for Covenants.

Maximum Weapon Level

Host Guest
0 1
1 2
2 3
3 4
4 6
5 7
6 8
7 9
8 10
9 10
10 10

Weitere Meldungen zu .

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Kommentare

Kshius9752

Kshius9752

10. April 2017 um 19:33 Uhr
Lord Bierchen

Lord Bierchen

11. April 2017 um 08:30 Uhr
Kshius9752

Kshius9752

12. April 2017 um 00:37 Uhr