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Injustice 2: Umfassendes November-Update mit Changelog vorgetellt

Die Verantwortlichen von Warner Bros. und NetherRealm haben die Details zum umfassenden November-Update für "Injustice 2" mit den offiziellen Patchnotes enthüllt.

Injustice 2: Umfassendes November-Update mit Changelog vorgetellt

Das November-Update für „Injustice 2“ hebt die Versionsnummer des Prügelspiels auf die Version 1.12. Welche Änderungen das neue Update mit sich bringt, verraten die Verantwortlichen von Warner Bros. und NetherRealm auf der offiziellen Seite mit dem Changelog.

Für Xbox One-Spieler steht das „Injustice 2“-Update 1.12 schon zur Verfügung und bringt unter anderem Unterstützung für die Xbox One X mit sich. Spieler auf der PlayStation 4 müssen sich hingegen noch bis nächste Woche gedulden. Das neue Update bringt zahlreiche Änderungen, Anpassungen und Fehlerbehebungen für das Gameplay, die Stages und die Charaktere mit sich. Die englischsprachigen Patchnotes wurden auf der offiziellen Seite veröffentlicht. Einen Teil haben wir hier im Artikel eingebunden:

Injustice 2 Update 1.12 Patchnotes

General Gameplay fixes

  • Patch is live on Xbox will arrive on PS4 early next week.
  • General and Online stability improvements
  • Added support for Xbox One X (including improved shadow quality, enhanced motion blur, better depth of field, overall higher quality post-processing, increased character detail, higher resolution, and HDR support)
  • Improved rewards for completing Guild Multiverse Tiers
  • Various Movelist corrections and improvements to AI logic
  • Legendary Multiverse Portals are now available for Captain Cold, Cyborg, Dr. Fate, Firestorm, Green Arrow, Poison Ivy, and Robin
  • Fixed some Credits / Mother Box / Multiverse exploits
  • The Meta Challenge “Don’t spend any meter during the match” is no longer affected by an opponent’s meter draining attacks
  • Multiverse Sidekicks now have a 3 ⅔ second cooldown (was 7 seconds)
  • Fixed many instances of the indicator incorrectly displaying “Counter” instead of “Punish”
  • Fixed a bug which was causing Down + Medium attacks to not be invulnerable to High Attacks during some of their recovery frames when continuing to hold Down
  • Background Bounce Environmental Interactions are now more consistent for all character regardless of facing and stance
  • Fixed an issue with Alternate Controls that allowed some special moves to be executed with shortcuts during pre-jump frames while Input Shortcuts option was turned off
  • Acrobat & Gadget Character’s Bomb Environmental Interactions now Jump/Plant the bombs 6 frames faster, have 14 fewer startup frames, hit mid (was unblockable), and the Jumps travel a shorter distance
  • New Nth Metal shaders are available for some characters.

Stage Specific Fixes

  • Arkham Asylum – Bench Throw Environmental Interaction now hits mid (was unblockable), and does 15 base damage (up from 10)
  • Atlantis – Big Globe Throw & Globe Cluster Throw Environmental Interaction now hit overhead (was unblockable), and do 15 base damage (up from 10)
  • Atlantis – Aquarium Bomb Environmental Interaction now hits mid (was unblockable), and does 15 base damage (up from 10)
  • Brainiac’s Ship – Drone Throw Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
  • Fortress of Solitude – Ice Wall Punch Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
  • Gorilla City – Dinosaur Skull Throw Environmental Interaction & Kudu Slam Environmental Interaction now hit overhead (was unblockable), and do 15 base damage (up from 10)
  • Gotham City – Anubis Statue Slam Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
  • Joker’s Playground – Fortune Teller throw Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
  • Joker’s Playground – Barrel Throw & Barrel Roll Environmental Interactions now hit mid (was unblockable), and do 15 base damage (up from 10)
  • Kahndaq – Gargoyle Throw Environmental Interaction now hits mid (was unblockable), and does 15 base damage (from 10%)
  • Kahndaq – Tablet Slam Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (from 10%)
  • Kahndaq – Pyramid Punch Environmental Interaction starts up 4 frames slower, had its hit region adjusted and can no longer hit opponents in the air
  • Metropolis – Hitting opponent with the Diving Helmet Environmental Interaction causes a different reaction
  • Metropolis – Fixed visual issue with some super moves showing floating kegs during their cinematics
  • Red Sun Prison – Hanging Core Swing Environmental Interaction hit reaction has been changed, is now mid (was unblockable), and recovers faster

Die komplette Übersicht mit den weiteren Charakter-Anpassungen findet ihr auf der offiziellen Seite.

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