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Call of Duty WWII: Halloween Scream-Event mit einem neuen Update gestartet

Der First-Person-Shooter „Call of Duty: WWII“ hat ein neues Update erhalten. Die zuständigen Entwickler von Sledgehammer Games haben damit das sogenannte „Halloween Scream“-Event gestartet, einige weitere Inhalte ins Spiel gebracht sowie so manchen Fehler behoben.

Unter anderem hat man die SDK 9mm, die NZ-41, die EMP44, den Vorschlaghammer und die Armbrust als neue Waffen hinzugefügt. Darüber hinaus können die Spieler auch neue Uniformen, Waffentarnungen, Calling Cards und vieles mehr freischalten. Selbst das Hauptquartier wurde passend zu Halloween geschmückt, wobei auch Relic of the Undead und Hordepoint als Spielmodi zurückkehren.

Mehr: Call of Duty WW2 – Halloween-Event angedeutet

Somit sollte es sich lohnen, ein weiteres Mal einen Blick in das Spiel zu werfen. In den offiziellen englischsprachigen Patchnotes haben die Entwickler auch alle weiteren Neuerungen und Anpassungen zusammengefasst, die man am Multiplayer sowie am Zombie-Modus vorgenommen hat.

Die Änderungen des neuesten Updates

NEW FEATURES

  • Halloween Scream Community Event
  • Halloween Scream Community Challenge
  • NEW Weapons: SDK 9mm, NZ-41, EMP44, Sledgehammer, Crossbow
  • NEW Content: Uniforms, Weapon Charms, Weapon Camos, Calling Cards, etc.
  • NEW Halloween Scream-themed HQ
  • Returning Modes: Relic of the Undead, Hordepoint
  • Nazi Zombies Master Prestige Rewards (Weapon Charm, Weapon Camo, and Uniform)
  • Nazi Zombies Survival Maps Unlocked for all DLC Pack 3 owners

MULTIPLAYER

Connectivity/Mechanics/Splitscreen/Gameplay

  • Fixed issue where players were kicked to Find Match menu when redeeming an Order or Contract
  • Fixed various issues with players crashing on XB1
  • Fixed issue where players received error message and were kicked to Division menu when trying to select a Face Camo

Maps

  • Fixed out of map exploits on Egypt

Modes

  • Fixed issue in Kill Confirmed where player’s tags were floating in mid-air and unobtainable

HQ

  • Fixed issue where Flak Gun event was not occurring regularly on XB1

UI/Art

  • Various UI and art fixes and improvements (overlapping art elements, screen functionality, missing icons, clan tags and kill counters, animations, text overlap, weapon art, character art, text, Orders and Contracts icons/text, reload animations, ammo capacity, weapons menus, environment geo)

Divisions

  • Fixed various issues/exploits with Commando Division parachuting behavior causing players floating in the air

ZOMBIES

  • Various UI and art fixes and improvements (Bleeding Out bar, icons, text, overlapping art, weapon inspects, subtitles, Zombie models, hammer VFX, God King animations, God King’s Citadel lighting)
  • Fixed exploit with duplicate weapons
  • Fixed issue where Rideau was not showing up in Supplies Menu
  • Fixed issue where players could be taken to the Lost in Blood room when trying to do the Dark Passenger easter egg and instantly fail the easter egg
  • Fixed issue where Raven Claw easter egg Pistol would not count towards the Quickdraw Contract
  • Fixed issue where Bomber zombies were exploding when stunned or traversing
  • Fixed inconsistencies with De Lisle upgrade
  • Fixed exploits related to the Orb of Lu’Roth
  • Fixed blood level issue in Blood Drains
  • Fixed weapon slot issue with ‘The Vintage’ MG42 Weapon Variant
  • Fixed lighting issue with Sword of Barbarossa
  • Fixed issue where players crash during God King fight after long period of time

God King Adjustments

  • Adjusted God King’s weak spot
  • Improved VFX and audio messaging/signaling during fight
  • Adjusted frequency of attack dialogue
  • Increased boss aggression
  • Increased boss difficulty
  • NEW: Additional boss phase for co-op parties
  • Decreased boss health
  • Limited potential damage to boss during “downed” state
  • Increased number of additional zombies in fight

Weapon Tuning

  • Adjusted “Protection of San’ket” to now create a persistent shield that absorbs all projectiles and recovers players’ Geistschild within its boundaries
  • Increased Raven Weapon damage dealt to God King
  • Adjusted the Orb of Lu’Roth cooldown to instantly reset if teleport fails
  • Increased melee damage of the Roar of San’ket

Weitere Meldungen zu .

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